What can an AI game teach about humanity?
2021年11月19日~21日にドキュメンタリー映画「AlphaGo」のオンライン上映(期間中いつでも無料で視聴可能)と,上映期間を挟んで2021年11月17日~23日に非同期型のオンラインディスカッションを実施いたします。リーダーシップ教育院(ToTAL)のOPEN参加生で,本学卒業生のMay Carlonさんが企画して下さいました。
「AlphaGo」は、2016年3月に行われ、世界中が固唾をのんで見守った韓国のプロ囲碁棋士イ・セドル氏とGoogleが開発したAI「AlphaGo」の5番勝負の戦いの記録です。(以下のトレーラー映像参照。)
非同期型ディスカッションでは,参加者がオンラインで質問や意見を出し合ったり,反応や回答をし合ったり場が設けられます。参加申込をされた方はご自由にご参加下さい。

■映画「AlphaGo」オンライン上映
日時:2021年11月19日(金)~2021年11月21日(日)
(※期間中,いつでも鑑賞できます。無料。約1時間30分。英語での上映となり,日本語字幕なし。)
■映画鑑賞をうけた非同期型ディスカッション(無料・参加自由)
日時:2021年11月17日(水)~2021年11月23日(火)
■申込はこちら: https://forms.gle/rS5JazpmZFa5H6DC9
※申し込み後,後日,May Carlonさんから詳細のご案内があります。
■参加対象者:本学学生・教職員
■参考:「AlphaGo」トレイラー:
■映画の概要(英語のみ):
With more board configurations than there are atoms in the universe, the ancient Chinese game of ‘Go’ has long been considered a grand challenge for artificial intelligence. On March 9, 2016, the worlds of Go and artificial intelligence collided in South Korea for an extraordinarybest-of-five-game competition, coined The Google DeepMind Challenge Match. Hundreds of millions of people around the world watched as a legendary Go master took on an unproven AI
challenger for the first time in history.
Directed by Greg Kohs with an original score by Academy Award nominee, Hauschka, AlphaGo chronicles a journey from the halls of Oxford, through the backstreets of Bordeaux, past the coding terminals of DeepMind in London, and, ultimately, to the seven-day tournament in Seoul. As the drama unfolds, more questions emerge: What can artificial intelligence reveal about a 3000-year-old game? What can it teach us about humanity?
■グレッグ・コーズ監督のコメント(英語のみ):
Early in my career I worked at NFL Films. That experience, of being able to see the drama on the field while having access to the people and stories unfolding off the field, has always been a fascinating
intersection for me. In my recent film, The Great Alone, I was able to explore the epic scale of the Iditarod through the comeback story of a single competitor. In AlphaGo, the competition between man and
machine provided a similar backdrop, albeit with far larger consequences.
The complexity of the game of Go, combined with the technical depth of an emerging technology like artificial intelligence seemed like it might create an insurmountable barrier for a film like this. The fact
that I was so innocently unaware of Go and AlphaGo actually proved to be beneficial. It allowed me to approach the action and interviews with pure curiosity, the kind that helps make any subject matter
emotionally accessible.
Unlike the film’s human characters – who turn their curious quest for knowledge into an epic spectacle with great existential implications, who dare to risk their reputation and pride to contest that curiosity –
AI might not yet possess the ability to empathize. But it can teach us profound things about our humanness – the way we play board games, the way we think and feel and grow. It’s a deep, vast premise,
but my hope is, by sharing it, we can discover something within ourselves we never saw before.
– Greg Kohs, Director
■イベントフライヤー:AlphaGo.pdf


■May Carlonさんについて:

本学卒業生(環境・社会理工学院 融合理工学系 地球環境共創コース, ToTAL OPEN参加生)
Tokyo Tech graduate (Transdisciplinary Science and Engineering, Tokyo Tech)
May is a Filipino graduate of Tokyo Tech who studied at Cross Lab, School of Environment and Society. Her research interest is in using AI technologies in improving online learning experiences.